![]() ![]() AA guns are not limited by angles, terrain and/or superstructures (even friendly ones). Keep in mind that your AA armament are firing as soon there is a target in range since that is the only limiter. That is why at times the AA defense seems to be doing significant damage while at other times it does not. In this case, the probability of shooting down a plane would be equal to 153/800 = 0.191 = 19.1%/sec. Original img from Wiki courtey of amadea from SEA but this has been modified and corrected to fit the exampleĮvery second the bomber stays in the AA aura, a roll is made to determine whether the squadron loses a plane. So if an enemy Martin T4M torpedo bombers with 800 survivability entered the long (58 DPS) and medium (95 DPS) range AA armament they would be taking DPS from both of them equaling 153 DPS as depicted below. The auras are divided in to three circles long, medium and short range. As an example the Pensacola's B Hull has:Ģ0 mm Oerlikon Mk4 15x1, DPS: 61, range: 2.0 km (short range)Ĥ0 mm Bofors Mk2 6x4, DPS: 95, range: 3.5 km (medium range)ġ27 mm/25 Mk19 mod. Consequently the more auras they enter the more DPS they take. The AA Auras are stacked circles covering the ship in 360°, so no matter where enemy planes are coming from they are taking damage from the aura(s) they are in. Therefore tracers from the AA armaments are purely cosmetic and are not indicative of firing angles or DPS output. Unlike main guns, the AA guns do not have ballistic calculations that the game server does but work in auras instead and are assigned Damage Per Second (DPS) values. ![]()
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